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Il WWDC e tutti i seminari

Cinque settimane al WWDC 2003, quest’anno a San Francisco.

Cinque intensissimi giorni di convegni, uno dietro l’altro, anzi molti paralleli, bisogna organizzarsi per tempo e compilare una agenda con gli appuntamenti più interessanti.

I migliori tecnici, esperti, leader nei rispettivi campi e sviluppatori terranno le “lezioni” o le sessioni di domande e risposte.

Non solo Apple rilascerà  una Public Release di Panther, la prossima evoluzione di Mac OS X, ma anche tanti approfondimenti.

da lunedì 23 giugno, per passare attraverso martedì 24, mercoledì 25, giovedì 26 e chiudersi il venerdì 27 ecco quasi (circa 140 sulle 170 totali, quelli mancanti saranno definiti i prossimi giorni) tutte le sessioni disponibili agli iscritti:

General
000 – Mac OS X State of the Union
001 – Deliver a Complete Mac OS X User Experience
002 – Data Interchange for Professional Media Applications
003 – Creating Content for Soundtrack and LiveType
006 – Address Book Framework
007 – Mac OS X Accessibility
008 – Extending Professional Applications with Plug-ins
009 – Internet Application Development: The New Frontier
010 – Interfacing Professional Video Hardware with Final Cut Pro 4.0
011 – Developer Opportunities with Apple’s Professional Applications

Core OS
100 – IOKit: Kernel Extension Programming Techniques
101 – Security: Architectural Overview
102 – Rendezvous
103 – Open Source at Apple
105 – Choosing an Interprocess Messaging Strategy for Mac OS X
107 – Kerberos in Mac OS X
108 – Security: Certificate APIs
109 – Networking: Overview of Mac OS X Networking APIs
110 – CFNetwork in Depth

Graphics and Imaging
201 – Graphics & Imaging Overview
202 – ColorSync Update
203 – Mac OS X OpenGL in Depth
206 – Image Capture Update
207 – Fragment Programming with OpenGL
208 – Quartz 2D in Depth
209 – Vertex Programming with OpenGL
210 – OpenGL Optimizations
212 – Mac OS X Printing Update
213 – Cutting Edge OpenGL Techniques

Apple Developer Tools
300 – Development Technologies Keynote
301 – Apple Tools for the UNIX Developer
302 – Introduction to the Apple Developer Tool Suite
303 – Increasing Productivity with Apple Tools
304 – GCC in Depth
305 – Tuning Software with Performance Tools
306 – AppleScript Studio
307 – Using Apple Tools for Carbon Development
308 – Debugging Services for Mac OS X
309 – Debugging and Tuning Carbon Applications
310 – Software Testing Tools for Mac OS X

Application Frameworks
400 – Introduction to Developing Applications with Cocoa
401 – AppleScript Update
402 – What You Need to Know about Fonts on Mac OS X
403 – How to Write a Modern Carbon Application
404 – Internet Technologies: Safari Overview
405 – Unicode for Japanese, Chinese, and Everything Else!
406 – Audio Formats
407 – Internet Technologies: Understanding Safari Technology and Web Standards
408 – Audio Overview: Mac OS X Audio Rocks!
410 – Carbon: The HIToolbox
411 – Cocoa Update
414 – Cocoa User Interface Programming
415 – Cocoa 2D Drawing Techniques
417 – AppleScript: Making Your Carbon and Cocoa Application Scriptable
418 – Carbon: Optimizing Performance
420 – Internet Technologies: Advanced Foundation URL APIs
421 – Cocoa Text
422 – Cocoa: Tips & Tricks
423 – SearchKit: A Powerful Text Indexing and Searching Framework
424 – Internet Technologies: Advanced WebKit APIs
425 – Carbon: HIView in Depth
427 – Cocoa Performance Techniques

Hardware
500 – Wireless Directions
502 – Bluetooth Update
503 – USB Update
506 – Developing with FireWire 800
507 – Performance Optimization with Velocity Engine
508 – FireWire In-Depth
509 – HID & Force Feedback

Enterprise IT
600 – Java Overview/State of the Union
601 – WebObjects State of the Union
602 – WebObjects Technical Overview
603 – WebObjects and J2EE
604 – Apple Solutions in the Enterprise
605 – Building Computational Clusters
606 – Enterprise Application Deployment
607 – Creating Great Java Applications on Mac OS X
608 – Rapid Application Development with WebObjects
609 – Mac OS X Server Overview
610 – Mac OS X Server In Depth
611 – WebObjects – Creating Web Services
612 – Migrating UNIX SysAdmin Tools to Mac OS X
613 – WebObjects EOF – Advanced Topics
614 – Managed Desktop Technologies
615 – Network Security Best Practices
616 – WebObjects Reusable Components
617 – Maximizing Java Performance on Mac OS X
618 – Desktop and Server Migration to Mac OS X
619 – Building Applications for Managed Network Environments
620 – Java and the Web
621 – Java Native Integration on Mac OS X
622 – Deploying Xserve
623 – Authentication in Mac OS X Server
624 – AppleScript for SysAdmins
625 – Building Database Driven Applications for Your Enterprise
627 – Directory Services
628 – Deploying Xserve RAID

QuickTime ? Develop, Produce, Deliver
700 – QuickTime Keynote
701 – MPEG-4 Demystified
702 – QuickTime Interactivity Tools
703 – Introduction to QuickTime Streaming
704 – The Art of MPEG-4 Encoding
705 – Designing a Distance Learning Solution with QuickTime
706 – QuickTime Media Skins
707 – QuickTime Streaming Server Programming
708 – The Real Story about MPEG-4 Visual Licensing
709 – Audio and QuickTime
710 – QuickTime for the Web
711 – The Pro in QuickTime Pro
713 – Large Scale Web Casting: Macworld Keynote Case Study
714 – Introduction to QuickTime Interactivity
715 – Content Creation for Mobile Phones: Top 10 Success Factors
716 – Preprocessing Principles
717 – Administering QuickTime Streaming Server
719 – QuickTime on Campus – A Case Study
720 – AppleScript and QuickTime
721 – Produce a Listening Party with QuickTime
722 – What’s New with QuickTime VR?
723 – QuickTime and Enhanced CDs
724 – Cutting Edge Projects Using QuickTime VR
725 – QuickTime APIs Update
726 – Industrial Strength Encoding
727 – Advanced QuickTime Interactivity
728 – 3GPP: Myth versus Reality
729 – Using Final Cut Pro for Professional Content Creation
730 – QuickTime Alternative Programming Environments
731 – Advanced QuickTime Programming Techniques
732 – WiFi and 3G: Let the Games Begin

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